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===''Galaxy''-class===
 
===''Galaxy''-class===
 
[[File:Weapons room sign.jpg|thumb|Weapons room [[sign]]age on a {{Class|Galaxy}} [[starship]]]]
 
[[File:Weapons room sign.jpg|thumb|Weapons room [[sign]]age on a {{Class|Galaxy}} [[starship]]]]
{{Class|Galaxy}} starships had at least one weapons room, which was located on Deck 36 and required voice authorization to enter. {{USS|Enterprise|NCC-1701-D|-D}} [[captain]] [[Jean-Luc Picard]] and [[first officer]] [[William Riker]] accessed such a weapons room in [[2364]], to arm themselves after learning the ''Enterprise'' had been commandeered by [[Bynar]] computer technicians. Picard alone gave voice authentication to access the weapons room, from which he and Riker took one phaser each. ({{TNG|11001001}})
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{{Class|Galaxy}} starships had at least one weapons room, which was located on [[Galaxy class decks|Deck 36]] and required voice authorization to enter. {{USS|Enterprise|NCC-1701-D|-D}} [[captain]] [[Jean-Luc Picard]] and [[first officer]] [[William T. Riker]] accessed such a weapons room in [[2364]], to arm themselves after learning the ''Enterprise''-D had been commandeered by [[Bynar]] computer technicians. Picard alone gave voice authentication to access the weapons room, from which he and Riker took one phaser each. ({{TNG|11001001}})
   
 
===''Intrepid''-class===
 
===''Intrepid''-class===
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The [[Pakled transport]] ''[[Mondor]]'' had a weapons bay. While kidnapped by the craft's [[Pakled]] crew in [[2365]], [[Geordi La Forge]] visited this area, where he was forced to increase [[antimatter charge]]s stored within to create highly powerful photon torpedoes that he then secretly disabled. ({{TNG|Samaritan Snare}})
 
The [[Pakled transport]] ''[[Mondor]]'' had a weapons bay. While kidnapped by the craft's [[Pakled]] crew in [[2365]], [[Geordi La Forge]] visited this area, where he was forced to increase [[antimatter charge]]s stored within to create highly powerful photon torpedoes that he then secretly disabled. ({{TNG|Samaritan Snare}})
   
{{bginfo|This area's designation as a "weapons bay" comes from the script for "Samaritan Snare", in which the location is initially termed an "armament bay", before the teleplay proceeds to refer to the place as a "weapons bay" on four occasions (as well as once in the script's introductory list of sets). [http://www.st-minutiae.com/academy/literature329/143.txt]}}
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{{bginfo|This area's designation as a "weapons bay" comes from the script for "Samaritan Snare", in which the location is initially termed an "armament bay", before the teleplay proceeds to refer to the place as a "weapons bay" on four occasions (as well as once in the script's introductory list of sets). {{Star Trek Minutiae|academy/literature329/143.txt}}}}
   
 
[[File:Secarus IV armory.jpg|thumb|[[The Albino]]'s armory on [[Secarus IV]]]]
 
[[File:Secarus IV armory.jpg|thumb|[[The Albino]]'s armory on [[Secarus IV]]]]
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===External links===
 
===External links===
* {{NCwiki|Arms control}}
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* {{mbeta|Arms control}}
 
* {{Wikipedia|Armory (military)}}
 
* {{Wikipedia|Armory (military)}}
   

Revision as of 07:18, 5 July 2015

File:Armory, Vox sola.jpg

NX-class armory of 2152

File:Armory, Proving ground.jpg

NX-class armory of 2153

The armory, weapons room, or weapons bay of a starship or other facility is a secured location where weapons and other offensive or defensive devices are stored securely to prevent unauthorized personnel from gaining access. A starship usually has only one armory. On some vessels, armories hold photon torpedoes and other ship-based weapons.

Starfleet armories

In Starfleet, armories existed from as early as the mid-22nd century, when they were typically manned by an armory officer. (Star Trek: Enterprise) Starfleet ship designs that incorporated an armory included the NX-class, Constitution-class, Galaxy-class, Intrepid-class and Sovereign-class. (Star Trek: Enterprise, TOS: "Space Seed", "Day of the Dove"; TNG: "11001001"; VOY: "Displaced", "The Raven", "The Killing Game"; Star Trek: First Contact)

History of an NX-class armory

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Constitution-class

In the 23rd century, Constitution-class starships had an entire weapons department on one of the vessel's decks. This department could solely maintain battle stations, while all other decks were not operating under alert conditions. The Constitution-class armory was located elsewhere from the ship's engineering section.

In 2267, slightly over an hour after the Constitution-class USS Enterprise rendezvoused with the adrift SS Botany Bay, Captain Kirk contacted the weapons department and ordered them to remain at battle stations, although the Enterprise's other decks were to change to alert standby.

Upon the Enterprise's senior officers forcibly retaking command from Augments who had boarded the ship from the Botany Bay and were led by Khan Noonien Singh, the armory was one of the first places which Khan lost communication with from the Enterprise's briefing room. Shortly afterwards, Spock arranged to rendezvous with Montgomery Scott in the armory, as Spock unleashed anesthesia gas on almost every deck. Spock gave priority to securing the armory. (TOS: "Space Seed")

File:Armory, Day of the Dove.jpg

Constitution-class armory in 2268

While the Beta XII-A entity was attempting to pit the Enterprise's crew against the crew of a Klingon battle cruiser under the command of Kang in 2268, Scott checked the armory in compliance with instructions from Captain Kirk, shortly after the Klingons broke free from detainment aboard the Enterprise. Much to Scott's surprise, he found that the armory's collection of phasers were among several weapons that had somehow been transformed into antique swords, one of which was a Claymore. Unbeknown to Scott at that time, this was due to the entity's interference. (TOS: "Day of the Dove")

Galaxy-class

Weapons room sign

Weapons room signage on a Galaxy-class starship

Galaxy-class starships had at least one weapons room, which was located on Deck 36 and required voice authorization to enter. USS Enterprise-D captain Jean-Luc Picard and first officer William T. Riker accessed such a weapons room in 2364, to arm themselves after learning the Enterprise-D had been commandeered by Bynar computer technicians. Picard alone gave voice authentication to access the weapons room, from which he and Riker took one phaser each. (TNG: "11001001")

Intrepid-class

The Intrepid-class possessed multiple armories, one of which was on Deck 6. (VOY: "The Killing Game, Part II", "The Raven") Explosive charges were typically available from these armories. (VOY: "The Killing Game, Part II")

In 2373, when Commander Chakotay became wary that Nyrian newcomers who had arrived on board the USS Voyager via mysterious exchanges of personnel now easily outnumbered the vessel's crew members, the armories were among a few sensitive parts of the ship that Chakotay ordered Ensign Lang – who was acting as the ship's security chief, in lieu of Lieutenant Tuvok – to place security force fields around. (VOY: "Displaced")

In 2374, Seven of Nine visited the armory on Deck 6 of Voyager after she began reverting back to her Borg mindset because several of her Borg nanoprobes were reactivated. This armory was one of the last places she went to before forcing her way off Voyager, taking a phaser rifle from the armory. (VOY: "The Raven")

During an Hirogen incursion of Voyager later the same year, the Hirogen invaders took control of the craft's armories and used most of Voyager's crew essentially as pawns in a range of holoprograms that the Hirogen operated on board the ship, deactivating the holodecks' safety protocols. While Captain Janeway planned to use charges in order to disable neural interfaces that duped the crew members into believing the simulations were real, The Doctor notified her that the armories had been taken over, though Janeway opted to instead use holographic explosives from the programs themselves. (VOY: "The Killing Game, Part II")

Sovereign-class

The Sovereign-class had at least one area where weapons were securely stored. After the Sovereign-class USS Enterprise-E traveled back in time from 2373 to 2063, a security team prepared to counter a Borg invasion of the ship in such an area, taking phaser rifles from wall-mounted racks and being briefed by Captain Picard. (Star Trek: First Contact)

Weapon areas on Klingon ships

Some Klingon Birds-of-Prey had an area reserved for weapons, such as a weapons room on a deck below the bridge. (ENT: "The Augments"; DS9: "Return to Grace") In 2154, the Augment Lokesh spent at least a day and a half in the weapons bay of an Augment-commandeered Klingon Bird-of-Prey, modifying a torpedo so it could be used to pollute the Klingon outpost of Qu'Vat colony with viruses stolen from Cold Station 12. In response to Persis implying to Malik that Lokesh may have discreetly allowed Arik Soong to leave the Bird-of-Prey – an act Persis herself had carried out – Malik cited Lokesh's presence in the weapons bay as an alibi for him. (ENT: "The Augments")

Puzzled by an interval in firing at the Cardassian freighter Groumall in 2372, K'Temang – the captain of another particular Bird-of-Prey – furiously ordered one of his Klingon subordinates on the bridge to get down to the weapons room and determine why the Bird-of-Prey's disruptors were taking so long to continue firing. (DS9: "Return to Grace")

Vor'cha-class Klingon attack cruisers also possessed armories. In 2369, after being taken over by Saltah'na energy spheres, Captain Tel-Peh of the IKS Toh'Kaht seized that ship's armory, which first officer Hon-Tihl's mutinous forces were unable to take control of. Hon-Tihl later reported this incident in his mission logs, including mention of the armory in an entry that went on to be analyzed by Jadzia Dax aboard space station Deep Space 9 later that year. (DS9: "Dramatis Personae")

Other armories

The Pakled transport Mondor had a weapons bay. While kidnapped by the craft's Pakled crew in 2365, Geordi La Forge visited this area, where he was forced to increase antimatter charges stored within to create highly powerful photon torpedoes that he then secretly disabled. (TNG: "Samaritan Snare")

This area's designation as a "weapons bay" comes from the script for "Samaritan Snare", in which the location is initially termed an "armament bay", before the teleplay proceeds to refer to the place as a "weapons bay" on four occasions (as well as once in the script's introductory list of sets). [1]
Secarus IV armory

The Albino's armory on Secarus IV

A ground-based armory was included in the Albino's compound on Secarus IV. In 2370, Jadzia Dax assisted a trio of Klingons – specifically comprised of Kor, Kang, and Koloth – to plot an attack at the compound. Dax intended to create a diversion at the armory by sabotaging the weapons facility, causing a massive explosion inside the building. Though she succeeded in this goal (which influenced the Albino's head guard to temporarily divert patrols to that section of the compound), the Albino was wise to Dax's plan, ignoring the detonation. (DS9: "Blood Oath")

The exterior of this armory, for a shot showing its explosive destruction, was built as a miniature that was filmed by Visual Effects Producer Dan Curry's team atop the Van Ness parking area at Paramount Pictures. (Star Trek: Deep Space Nine Companion, p. 132)

The originally-Cardassian layout of DS9 additionally incorporated an armory. In 2374, amid a joint Dominion/Cardassian takeover of the station, Odo arranged to have his Bajoran Militia officers report there within an hour after he managed to persuade Weyoun to allow them to carry weapons. (DS9: "A Time to Stand")

See also

Appendices

Appearances

Additional references

Background information

The term "weapons room" is from the episodes TNG: "11001001" and DS9: "Return to Grace". A similar area is called a "weapons bay" in ENT: "The Augments", in addition to the area commonly described as such in the script for "Samaritan Snare".

As director of Star Trek: First Contact, Jonathan Frakes contributed to the look of the Sovereign-class armory. He later recalled, "Early on I suggested some ideas for the armoury set before it was even built, and [Production Designer] Herman [Zimmerman] was able to incorporate them." (Star Trek Monthly issue 19, p. 13) The same armory was actually a redress of the set for the Intrepid-class USS Voyager's cargo bay from Star Trek: Voyager. (Star Trek: First Contact text commentary, Star Trek: First Contact DVD)

The design of the NX-class armory was influenced by a tour of a fast-attack submarine that Herman Zimmerman took, prior to the launch of Star Trek: Enterprise. In fact, illustrator Doug Drexler once characterized the armory as a mixture of the strong impression this tour left on Zimmerman combined with "the best of Trek," while also being "a departure for TV Trek." [2](X)

Even though the set for the NX-class Enterprise's armory was first represented in the second episode of Star Trek: Enterprise – namely, "Fight or Flight" – the set was built for the pilot episode "Broken Bow", because the producers knew it would be needed later in the series. ("Broken Bow" text commentary, ENT Season 1 DVD) The set was built on Paramount Stage 18. (Star Trek Monthly issue 84, p. 29; [3](X)) Its central "control" area contained work by Michael Okuda. [4](X)

For "Broken Bow", the NX-class armory set was redressed as both Starfleet Medical as well as the observation deck of the Orbital Drydock Facility. ("Broken Bow" text commentary, ENT Season 1 DVD) The set was also redressed as Enterprise's cargo bay for later installments. ("Vox Sola" text commentary, ENT Season 1 DVD)

The armory set was considered, by some reporters, as being possibly the most TOS-like of the NX-class standing sets. (Star Trek Monthly issue 84, p. 6) For instance, in the August 11th issue of the Canadian TV Guide, Senior Writer Brian Hartigan described the armory set as the "most Original Star Trek-ish." [5] When Star Trek Magazine reporter Abbie Bernstein was given a tour of the armory set, she found that one wall had been replaced by a wooden panel, because that portion of the set had been temporarily struck. (Star Trek Monthly issue 84, p. 29) A full-size mock-up of the set was included in the exhibition Star Trek: The Adventure. [6]

Apocrypha

In the novelization of Star Trek: First Contact, the area for weapons that features into that story is called a "security bay."

External links