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{{ep disambiguation|TNG|Code of Honor}}
The term '''code''' refers to a system of signals for sending messages or to define a situation.
 
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A '''code''' is a system to convert a piece of information into another form. Codes were most often used to send messages or define situations.
   
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An early code that was used for [[communication]] on [[Earth]] during the [[19th century]] was [[Morse code]]. ({{film|5}}; {{TNG|A Fistful of Datas}})
Such '''codes''' may include:
 
   
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The [[intersat code]] was used in the [[21st century]] for [[space|inter-stellar]] communications. ({{TAS|The Terratin Incident}})
* [[Code One alert]], indicates a declaration of war or other disaster.
 
* [[Code 2]], an encryption format broken by the Romulans.
 
* [[Code 3]], an encryption format unbroken by the Romulans.
 
* [[Code 47]], pertains to a message "for captain's eyes only".
 
* [[Code 710]], a warning to not approach a planet.
 
* [[Code 1-Alpha-Zero]], indicates a ship in distress.
 
* [[Code Factor 1]], indicates a possible invasion.
 
* [[Code blue]], used to indicate a change in starship flight status.
 
* [[Code White resuscitation]], used to indicate the need to resuscitate a dead individual.
 
* [[Emergency Code 1]], indicates intruder alert.
 
* [[Intersat code]], a 21st century communications code.
 
* [[Transporter Code 14]], issued to destroy object in transporter beam.
 
   
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Early [[computer]] systems on Earth were based on [[binary code]], and later [[Federation]] systems could even support [[trinary code]]. ({{VOY|Hope and Fear}})
A '''code''' may also refer to a language:
 
* [[Binary code]], computer language predating trinary code.
 
* [[Trinary code]], computer language following binary code.
 
* [[Morse code]], antiquated means of communication via telegraphs.
 
   
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Codes were often used to encrypt information, including the Federation's [[Code 2]] and [[Code 3]] in the [[23rd century]]; the former had been broken by the [[Romulan]]s by [[stardate]] 3478.2, and thus was replaced by the latter. ({{TOS|The Deadly Years}})
In addition, a '''code''' may also refer to a password to access critical ship systems:
 
* [[Command authorization code]]
 
* [[Prefix code]]
 
   
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Many other codes were simply used to transmit information quickly, including [[Code One alert]] to indicate a declaration of war or disaster, ({{TOS|Errand of Mercy}}) [[code 7-10]] to indicate [[planet]]ary quarantine, ({{TOS|A Taste of Armageddon}}) [[Code 1-Alpha-Zero]] for a ship in distress, ({{TNG|Relics}}) [[Code Factor 1]] for a possible invasion of the Federation, ({{TOS|The Alternative Factor}}) [[code blue]], or blue alert, used to indicate a change in [[starship]] flight status, ({{TNG|Brothers}}) [[code white resuscitation]] to indicate the need to resuscitate a dead individual, ({{VOY|Initiations}}) [[Emergency Code 1]] for intruder alert, ({{TNG|The High Ground}}) and [[Transporter Code 14]] to destroy an object in a [[transporter]] beam. ({{TNG|Captain's Holiday}})
As well, a '''code''' may also refer to the various signals used by a series 5 long-range tactical armor unit:
 
* [[Confirmation code]], used by the Strategic Command Matrix to validate new orders.
 
* [[Infiltration code]], believed to be used by the enemy on Salina Prime to interrupt a Unit's mission.
 
   
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Codes could also be used to designate messages for specific individuals, such as [[code 47]] meaning "for [[captain]]'s eyes only." ({{TNG|Conspiracy}})
'''Code''' may also refer to:
 
* {{e|Code of Honor}}, a TNG Season 1.
 
   
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Critical ship systems required pass-phrase access in the form of [[prefix code]]s ({{film|2}}; {{TNG|The Wounded}}) and [[authorization code]]s. ({{film|8}}; {{VOY|Deadlock|Dreadnought|Cathexis|Renaissance Man}}; {{TNG|Chain of Command, Part I}})
{{disambig}}
 
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==External link==
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* {{wikipedia}}
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[[Category:Communications technology]]
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[[Category:Security]]

Revision as of 21:01, 4 December 2014

For the TNG episode with a similar title, please see "Code of Honor".

A code is a system to convert a piece of information into another form. Codes were most often used to send messages or define situations.

An early code that was used for communication on Earth during the 19th century was Morse code. (Star Trek V: The Final Frontier; TNG: "A Fistful of Datas")

The intersat code was used in the 21st century for inter-stellar communications. (TAS: "The Terratin Incident")

Early computer systems on Earth were based on binary code, and later Federation systems could even support trinary code. (VOY: "Hope and Fear")

Codes were often used to encrypt information, including the Federation's Code 2 and Code 3 in the 23rd century; the former had been broken by the Romulans by stardate 3478.2, and thus was replaced by the latter. (TOS: "The Deadly Years")

Many other codes were simply used to transmit information quickly, including Code One alert to indicate a declaration of war or disaster, (TOS: "Errand of Mercy") code 7-10 to indicate planetary quarantine, (TOS: "A Taste of Armageddon") Code 1-Alpha-Zero for a ship in distress, (TNG: "Relics") Code Factor 1 for a possible invasion of the Federation, (TOS: "The Alternative Factor") code blue, or blue alert, used to indicate a change in starship flight status, (TNG: "Brothers") code white resuscitation to indicate the need to resuscitate a dead individual, (VOY: "Initiations") Emergency Code 1 for intruder alert, (TNG: "The High Ground") and Transporter Code 14 to destroy an object in a transporter beam. (TNG: "Captain's Holiday")

Codes could also be used to designate messages for specific individuals, such as code 47 meaning "for captain's eyes only." (TNG: "Conspiracy")

Critical ship systems required pass-phrase access in the form of prefix codes (Star Trek II: The Wrath of Khan; TNG: "The Wounded") and authorization codes. (Star Trek: First Contact; VOY: "Deadlock", "Dreadnought", "Cathexis", "Renaissance Man"; TNG: "Chain of Command, Part I")

External link