Memory Alpha
Memory Alpha
m (→‎Studio model: note add.)
m (Robot: Automated text replacement (-{{[Nn]Cwiki +{{mbeta))
Tag: apiedit
(20 intermediate revisions by 5 users not shown)
Line 5: Line 5:
 
|owner = {{Federation}}
 
|owner = {{Federation}}
 
|operator = [[Starfleet]]
 
|operator = [[Starfleet]]
|Type = [[Scout ship]]
+
|Type = [[Scout ship]]
  +
|Length = 24m
  +
|Beam = 15m
  +
|Decks = 1
 
|Active = [[2370s]]
 
|Active = [[2370s]]
 
|Crew = 1
 
|Crew = 1
Line 15: Line 18:
 
The '''Federation mission scoutship''' was a type of [[Federation]] [[scout ship]] in operation during the late [[24th century]].
 
The '''Federation mission scoutship''' was a type of [[Federation]] [[scout ship]] in operation during the late [[24th century]].
   
The scout was a single-pilot [[starship]] with a forward mounted cockpit separated from the rest of the vessel. It was slightly larger in size than the [[Type 11 shuttlecraft]], and carried dual-mounted [[phaser]] banks and [[photon torpedo]]es. The vessel is accessible through its [[docking port|docking hatch]] on the [[ventral]] [[hull]]. ({{film|9}})
+
The scout was a single-pilot runabout-sized [[starship]] with a forward mounted cockpit separated from the rest of the vessel. At 24 [[meter]]s it was slightly larger in size than the [[Type 11 shuttlecraft]], and carried dual-mounted [[phaser]] banks and [[photon torpedo]]es. The vessel is accessible through its [[docking port|docking hatch]] on the [[ventral]] [[hull]]. ({{film|9}})
   
 
== Ships commissioned ==
 
== Ships commissioned ==
Line 24: Line 27:
 
* {{film|9}}
 
* {{film|9}}
 
=== Background information ===
 
=== Background information ===
[[Michael Piller]] wanted the scene involving the scoutship to be similar to a [[World War I]] and [[World War II|II]] dogfight, where both pilots were in open cockpits, and could see each other. John Eaves' solution to this was to create a vast windshield in the front of the ship.
+
[[Michael Piller]] wanted the scene involving the scoutship to be similar to a [[World War I]] and [[World War II|II]] dogfight, where both pilots were in open cockpits, and could see each other. John Eaves' solution to this was to create a vast windshield in the front of the ship. The cockpit of this class was a reuse of the set designed for the [[class 2 shuttle]] ''[[Cochrane (shuttlecraft)|Cochrane]]'' for ''[[Star Trek: Voyager]]''.
   
  +
For further information on the studio model, see: [[Federation mission scoutship model]]
The cockpit of this class was a reuse of the set designed for the [[class 2 shuttle]] ''[[Cochrane (shuttlecraft)|Cochrane]]'' for ''[[Star Trek: Voyager]]''.
 
 
It is uncertain whether this vessel can be classed as a [[shuttlecraft]], a [[runabout]] or a [[starship]] in its own right, but, like the latter two, it carried a distinct [[registry number]] from the ''Enterprise'' (the scoutship's registry is [[NCC-75227]]). However, this could be the registry number of its mothership, just as the shuttle it pursued had the NCC-1701-E registry of the vessel to which it was attached.
 
 
That being the case, its mothership could be the USS ''Ticonderoga'' and NCC-75227 would be its registry number. The USS ''Ticonderoga'' is listed in the ''Star Trek: Encyclopedia'' as being the Federation starship that inserted the duck blind mission team onto the Ba'ku planet.
 
 
==== Studio model ====
 
The '''Federation mission scoutship''' originated out of a 12 March 1998 script requirement of {{film|9}}, "''On the viewscreen the attacking ship moves suddenly into view from a low density gas cloud like a destroyer emerging from a fog bank... it is a Federation Scout ship -- small but impressive, with windows at the forward cockpit...''(Scene 33)''.''" [http://www.st-minutiae.com/academy/literature329/ins.txt] Production Designer [[Herman Zimmerman]] has noted in this regard, "''The script motivates everything. We create what is needed to tell the story. In this scene, we have two craft that must appear very different from one another in order for us to understand this part of the story. Visually, we have to know that [[Data]] is in a [[Starfleet]] scoutship, but not a scoutship that came from the [[USS Enterprise (NCC-1701-E)|''Enterprise'']]. That presents a problem. We have to design the scoutship in a way that identifies that ship and seperates it visually from the second ship, which is the [[Type 11 shuttlecraft|''Enterprise'' shuttle]]. The audience must be able to know immediately whether they are looking at one ship or the other, both inside and out. The exchanges that are taking place between the ships are very short and abrupt, but there must be no mistake that you're either in the scoutship with Data or in the shuttle with [[Captain]] [[Jean-Luc Picard|Picard]] and [[Worf]].''" (''[[Star Trek: Action!]]'', p. 188)
 
 
===== Design =====
 
[[File:Scout ship design by John Eaves.jpg|thumb|Eaves' scoutship designs]]
 
Giving form and substance to the scoutship was a task that befell to Illustrator [[John Eaves]]. Eaves, as designer, stated, "''What they asked for was kind of a combination of a [[runabout]] and the [[USS Defiant (2375)|''Defiant'']]. So I kind of used the overall ''Defiant'' shape, where the [[nacelle]]s are encased as opposed to being external, as they are on the ''Enterprise'' and other ''Star Trek'' ships. That gives it an aerodynamic kind of shape. I gave it a wraparound canopy. It's pretty mich a mini-defense ship, and Data makes use of those qualities.''" (''[[Star Trek: Action!]]'', p. 190) Further elaborating, Eaves has stated, "''I repeated certain shapes the [[federation]] designs, so the ships all seemed to extend from a single technological base. The scout ship flown by Data is a good example, as it used the cowled enclosed engine nacelles seen on ''[[Star Trek: Deep Space Nine]]'' 's starship, the ''Defiant''. That look suggested heavy shielding, which went well with streamlined, high-performance fighter appearance.''" (''[[Cinefex]]'', issue 77, p. 72) Eaves finished up upon the design work in January/February 1998. However, a very small adjustment was made to his design, "''The windshields are very significant, because Picard sees Data in the window of the scout and vice-versa; Data sees Picard in the shuttle. At superspace speeds that's probably stretching things a bit–but we're going to do it.''", Zimmerman added. As a result Set Designer [[Nancy Mickelberry]] added mullions to the cockpit of Eaves' design, which were carried over to the final CGI-model, shown in an early 1998 top view orthographic design view. (''[[Star Trek: Action!]]'', pp. 189-190)
 
   
 
=== Apocrypha ===
 
=== Apocrypha ===
''[[Star Trek: Armada]]'' and ''[[Star Trek: Armada II]]'' give this vessel the classification of ''Venture''-class; a starship with a [[sensor]]s that can be modified to detect [[Cloaking device|cloaked]] enemies. This vessel is listed in [[role-playing]] [[games]], such as those from [[Last Unicorn Games]] and [[Decipher]], as a ''Talon''-class ship. The 24 meter long intermediate step between shuttle and runabout, carrying a crew of up to four, was armed with four type 5 phasers and three micro-torpedo launchers. It is this ship, with substantial changes, that was the baseline model for the ''Valkyrie''-class fighters in the [[Activision]] Playstation game ''[[Star Trek: Invasion]]''.
+
''[[Star Trek: Armada]]'' and ''[[Star Trek: Armada II]]'' give this vessel the classification of ''Venture''-class; a starship with a [[sensor]]s that can be modified to detect [[Cloaking device|cloaked]] enemies. This vessel is listed in [[role-playing]] [[games]], such as those from [[Last Unicorn Games]] and [[Decipher]], as a ''Talon''-class ship. The 24 meter long intermediate step between shuttle and runabout, carrying a crew of up to four, was armed with four type 5 phasers and three micro-torpedo launchers. It is this ship, with substantial changes, that was the baseline model for the ''Valkyrie''-class fighters in the [[Activision]] PlayStation game ''[[Star Trek: Invasion]]''.
 
[[Category:Federation starship classes|Mission scoutship]]
 
   
  +
=== External link ===
  +
* {{mbeta|Venture class (scout)|''Venture''-class}}
 
[[de:Scoutschiff (NCC-75227-Typ)]]
 
[[de:Scoutschiff (NCC-75227-Typ)]]
 
[[ja:連邦偵察任務艦]]
 
[[ja:連邦偵察任務艦]]
 
[[Category:Federation starship classes|Mission scoutship]]

Revision as of 00:05, 5 July 2015

The Federation mission scoutship was a type of Federation scout ship in operation during the late 24th century.

The scout was a single-pilot runabout-sized starship with a forward mounted cockpit separated from the rest of the vessel. At 24 meters it was slightly larger in size than the Type 11 shuttlecraft, and carried dual-mounted phaser banks and photon torpedoes. The vessel is accessible through its docking hatch on the ventral hull. (Star Trek: Insurrection)

Ships commissioned

Appendices

Appearances

Background information

Michael Piller wanted the scene involving the scoutship to be similar to a World War I and II dogfight, where both pilots were in open cockpits, and could see each other. John Eaves' solution to this was to create a vast windshield in the front of the ship. The cockpit of this class was a reuse of the set designed for the class 2 shuttle Cochrane for Star Trek: Voyager.

For further information on the studio model, see: Federation mission scoutship model

Apocrypha

Star Trek: Armada and Star Trek: Armada II give this vessel the classification of Venture-class; a starship with a sensors that can be modified to detect cloaked enemies. This vessel is listed in role-playing games, such as those from Last Unicorn Games and Decipher, as a Talon-class ship. The 24 meter long intermediate step between shuttle and runabout, carrying a crew of up to four, was armed with four type 5 phasers and three micro-torpedo launchers. It is this ship, with substantial changes, that was the baseline model for the Valkyrie-class fighters in the Activision PlayStation game Star Trek: Invasion.

External link