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'''General quarters''' was a command that dated back to early naval tradition to prepare for battle.
 
'''General quarters''' was a command that dated back to early naval tradition to prepare for battle.
   
By the [[23rd century]], the term had been adopted by [[Starfleet]] for use aboard [[Federation]] [[starship]]s as a stage of [[red alert]] to describe a ship's condition of maximum readiness. The general quarters order is typically issued as a call for all hands to man their battle stations but can also vary in state by a number of conditions. By the late-[[24th century]], usage of this alert was phased out in favor of more specific alerts for various situations, such as [[yellow alert]], [[red alert]], [[security alert]], and [[intruder alert]].
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By the [[23rd century]], the term had been adopted by [[Starfleet]] for use aboard [[Federation]] [[starship]]s as a stage of [[red alert]] to describe a ship's condition of maximum readiness. The general quarters order was typically issued as a call for all hands to man their battle stations, but could also vary in state by a number of conditions. By the late-[[24th century]], usage of this alert was phased out in favor of more specific alerts for various situations, such as [[yellow alert]], [[red alert]], [[security alert]], and [[intruder alert]].
   
== Conditions of general quarters ==
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=== Conditions of general quarters ===
* '''Security Condition Three''' indicates that ships security has been compromised and an intruder is aboard the ship. This is otherwise known as "security alert three" or "intruder alert". ({{TOS|The Man Trap|Dagger of the Mind|The Lights of Zetar}}). General quarters was sounded under this security condition in [[2366]] on the {{USS|Enterprise|NCC-1701-D|-D}}. ({{TNG|The Hunted|The High Ground}})
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* '''Security Condition Three''' indicated that ship's security had been compromised and an intruder was aboard the ship. This was otherwise known as "security alert three" or "intruder alert". ({{TOS|The Man Trap|Dagger of the Mind|The Lights of Zetar}}) General quarters was sounded under this security condition in [[2366]] on the {{USS|Enterprise|NCC-1701-D|-D}}. ({{TNG|The Hunted|The High Ground}})
   
* '''Security Condition Four''' orders all halls to be sealed off and all weapons to be accounted for and locked away on all levels of the ship. ({{TOS|The Man Trap}})
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* '''Security Condition Four''' ordered all halls to be sealed off and all weapons to be accounted for and locked away on all levels of the ship. ({{TOS|The Man Trap}})
   
*'''Alert Condition Baker Two''' was an alert used on Starfleet vessels when confrontations among the crewmembers on a starship increase to the point where [[security]] becomes involved. In [[2266]], the crew of the {{USS|Enterprise|NCC-1701}} were under the influence of [[polywater intoxication]]. Security reported to [[Lieutenant]] [[Nyota Uhura|Uhura]] that incidents among crewmembers of the ''Enterprise'' were growing. [[First officer]] [[Commander]] [[Spock]] had Uhura declare Alert Condition Baker Two over the ship's [[intercom]]. ({{TOS|The Naked Time}})
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*'''Alert Condition Baker Two''' was an alert used on Starfleet vessels when confrontations among the crewmembers on a starship increased to the point where [[security]] became involved. In [[2266]], the crew of the {{USS|Enterprise|NCC-1701}} were under the influence of [[polywater intoxication]]. Security reported to [[Lieutenant]] [[Nyota Uhura|Uhura]] that incidents among crew members of the ''Enterprise'' were growing. [[First Officer]] [[Commander]] [[Spock]] had Uhura declare Alert Condition Baker Two over the ship's [[intercom]]. ({{TOS|The Naked Time}})
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{{alert signals}}
   
 
==External link==
 
==External link==
 
* {{wikipedia}}
 
* {{wikipedia}}
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[[Category:Alerts]]
 
[[Category:Alerts]]

Revision as of 23:17, 18 March 2012

General quarters was a command that dated back to early naval tradition to prepare for battle.

By the 23rd century, the term had been adopted by Starfleet for use aboard Federation starships as a stage of red alert to describe a ship's condition of maximum readiness. The general quarters order was typically issued as a call for all hands to man their battle stations, but could also vary in state by a number of conditions. By the late-24th century, usage of this alert was phased out in favor of more specific alerts for various situations, such as yellow alert, red alert, security alert, and intruder alert.

Conditions of general quarters

  • Security Condition Four ordered all halls to be sealed off and all weapons to be accounted for and locked away on all levels of the ship. (TOS: "The Man Trap")

External link