Memory Alpha
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A '''proximity check''' was a component of [[Starfleet tricorder]]s, used to keep [[Starfleet]] officers from getting lost from a group.
 
A '''proximity check''' was a component of [[Starfleet tricorder]]s, used to keep [[Starfleet]] officers from getting lost from a group.
   
In [[2369]], while trapped in the [[game]] of ''[[Chula]]'', [[Commander]] [[Benjamin Sisko]] told his fellow officers [[Major]] [[Kira Nerys]], [[Lieutenant]] [[Jadzia Dax]] and [[Doctor|Dr.]] [[Julian Bashir]] to set their tricorders for proximity checks every ten minutes. ({{DS9|Move Along Home}})
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In [[2369]], while trapped in the [[game]] of ''[[Chula]]'', [[Commander]] [[Benjamin Sisko]] told his fellow officers [[Major]] [[Kira Nerys]], [[Lieutenant]] [[Jadzia Dax]], and [[Doctor|Dr.]] [[Julian Bashir]] to set their tricorders for proximity checks every two minutes. ({{DS9|Move Along Home}})
 
[[Category:Technology]]
 
[[Category:Technology]]

Revision as of 15:42, 3 September 2014

A proximity check was a component of Starfleet tricorders, used to keep Starfleet officers from getting lost from a group.

In 2369, while trapped in the game of Chula, Commander Benjamin Sisko told his fellow officers Major Kira Nerys, Lieutenant Jadzia Dax, and Dr. Julian Bashir to set their tricorders for proximity checks every two minutes. (DS9: "Move Along Home")