Memory Alpha
Advertisement
Memory Alpha

Template:Realworld

Star Trek: The Next Generation was a video game released in 1993 for the Nintendo Entertainment System, Game Boy, and Sega Game Gear. It was developed and published by Absolute Entertainment. The Sega Game Gear version, released in 1994, was titled Star Trek: The Next Generation - The Advanced Holodeck Tutorial.

Summary

You are a cadet at Starfleet Academy and must spend time in the Academy's starship combat simulator. In place of Jean-Luc Picard, cadets take the role of captain of the USS Enterprise-D and then must turn to different crew members to access different functions of the ship, as well as take direct control of maneuvering and weapons fire for combat, to complete a series of missions.

Gameplay

File:Star Trek - The Next Generation Navigation Screen.gif

An example of the screen in which you consult one of your officers (NES)

Gameplay is divided into missions. Players must thwart invasions, battle craft ranging from Talarian warships to Borg cubes, and defend space stations from destruction by asteroids. Although Starfleet regulation requires a diplomatic solution be attempted prior to engaging in combat, this appears to be purely a battle simulator as no ship-to-ship communication seems to be possible.

Players must call on different crew members to accomplish certain actions; Data for navigation and operations, Worf for tactical, La Forge for engineering, O'Brien for transporter systems, and Riker for mission status.

Once systems are ready and the ship is at battle stations, the player takes control of the ship and must navigate a virtual 3D space to battle the enemy and complete the mission assigned. Phasers and photon torpedoes are fired and aimed manually. As can be imagined, photon torpedoes are more destructive

File:Star Trek - The Next Generation (NES) Power Diverting.gif

Screen shot showing the mini-game used to divert power to different systems (NES)

Mini-games are used to make certain ship functions more challenging to modify of employ. For example, re-routing power to different systems is accomplished by diverting power (represented by blips of light) through tangled power relays. Transporting is done by hovering a cursor over the object to be beamed. You achieving orbit by navigating the ship through a series of squares.

Credits

Concept
  • Mark Beardsley
  • Gregory A. Faccone
Design
  • Mark Beardsley
  • Gregory A. Faccone
Graphics
  • Gregory A. Faccone
  • Daniel Peters
Programming
  • Mark Beardsley
  • Roger Amidon
Additional Programming
  • Henry C. Will IV
Musical Arrangement
  • Mark Van Hecke
Technical Direction
  • Henry C. Will IV
Creative Director
  • Carol Albert
Producer
  • Dan Kitchen
Special Thanks
  • Barry Marx
  • Tak Lau
  • Ross Harris
Advertisement