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[[File:WEGST3Game.jpg|thumb|Game box and components]]
 
[[File:WEGST3Game.jpg|thumb|Game box and components]]
'''''Star Trek III''''' was one of three ''[[Star Trek]]'' [[games]] released in {{y|1985}} by [[West End Games]]. It was a set of three solitaire games based on the ''Star Trek'' universe:
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'''''Star Trek III''''' was one of three ''[[Star Trek]]'' [[games]] released in {{y|1985}} by [[West End Games]]. It was a set of three solitaire games based on the ''Star Trek'' universe, set presumably between the end of the [[TOS|Original Series]] and the movie {{film|3}}.
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*'''[[USS Kobayashi Maru|Kobayashi Maru]]''' allows you, as [[Saavik]], to re-take the opening [[Starfleet Academy]] test from {{film|2}} in its "reprogrammed" and "winnable" form for which Cadet [[James T. Kirk]] was responsible, or in its original "no win scenario" version.
 
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==The Games==
*'''Free Enterprise''' pits the {{USS|Enterprise|NCC-1701}} crew against the crew of a [[Klingon]] [[D7 class]] in a two-week-long race to see which group can best service the Glista, a system of seven commerce-heavy planets (apparently, with VERY fickle tastes in supplies), and thus recruit them for the [[Federation]] or the [[Klingon Empire]].
 
 
Each game has its own tokens and descriptive short story to lead the player into the game's back story. Contributors to each game are listed along with play summaries.
*'''The Sherwood Syndrome''' has the ''Enterprise'' crew visiting a [[Prime Directive]]-protected planet in its "King Arthur" age called Syngreal. A Federation sociologist has betrayed the Prime Directive and elevated a feudal lord to planetary dictator. You lead the ''Enterprise'' crew in a combined mission to (a) rescue the rest of the sociologist's observation party and (b) depose the dictator WITHOUT breaking the Prime Directive.
 
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Each game has its own tokens and descriptive short story to lead the player into the game's back story. Two of the stories were written by [[John M. Ford]].
 
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==='''[[Kobayashi Maru scenario|Kobayashi Maru]]'''===
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*Design & Development: Douglas Kaufman
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*Contributing Design: [[John M. Ford]]
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*Development Assistance: Ken Rolston, Greg Costikyan
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*Graphic Design: Stephen Crane and Kevin Wilkins
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*Map Art: Kevin Wilkins
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*Editing: Jeffery L. Briggs
 
This game allows you, as [[Saavik]], to re-take the opening [[Starfleet Academy]] test from {{film|2}} in its "reprogrammed" and "winnable" form for which Cadet [[James T. Kirk]] was responsible, or in its original "no win scenario" version.
  +
  +
==='''Free Enterprise'''===
  +
*Design & Development: Greg Costikyan with Doug Kaufman and John M. Ford
  +
*Story: John M. Ford
  +
*Graphic Design: Stephen Crane and Kevin Wilkins
  +
*Map Art: Kevin Wilkins
  +
*Editing: Jeffery L. Briggs
 
This game pits the {{USS|Enterprise|NCC-1701}} crew against the crew of the [[Klingon]] [[D7 class|D7 class Cruiser]] ''Storm Walker'' in a two-week-long race to see which group can best service the Glista, a system of seven commerce-heavy planets (apparently, with VERY fickle tastes in supplies), and thus recruit them for the [[Federation]] or the [[Klingon Empire]].
  +
  +
==='''The Sherwood Syndrome'''===
  +
*Design & Development: Greg Costikyan
  +
*Story & Contributing Design: John M. Ford
  +
*Development Assistance: Doug Kaufman
  +
*Graphic Design: Stephen Crane and Kevin Wilkins
  +
*Map Art: Kevin Wilkins
  +
*Editing: Jeffery L. Briggs
 
In this game, the ''Enterprise'' crew visits a [[Prime Directive]]-protected planet in its "Arthurian age" called Syngreal. A Federation sociologist has betrayed the Prime Directive and elevated a feudal lord to planetary dictator. You must lead the ''Enterprise'' crew in a combined mission to (a) rescue the rest of the sociologist's observation party and (b) depose the dictator. You must accomplish both objectives WITHOUT breaking the Prime Directive yourself.
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[[Category:Games]]
 
[[Category:Games]]

Revision as of 23:36, 28 March 2015

Template:Realworld

WEGST3Game

Game box and components

Star Trek III was one of three Star Trek games released in 1985 by West End Games. It was a set of three solitaire games based on the Star Trek universe, set presumably between the end of the Original Series and the movie Star Trek III: The Search for Spock.

The Games

Each game has its own tokens and descriptive short story to lead the player into the game's back story. Contributors to each game are listed along with play summaries.

Kobayashi Maru

  • Design & Development: Douglas Kaufman
  • Contributing Design: John M. Ford
  • Development Assistance: Ken Rolston, Greg Costikyan
  • Graphic Design: Stephen Crane and Kevin Wilkins
  • Map Art: Kevin Wilkins
  • Editing: Jeffery L. Briggs

This game allows you, as Saavik, to re-take the opening Starfleet Academy test from Star Trek II: The Wrath of Khan in its "reprogrammed" and "winnable" form for which Cadet James T. Kirk was responsible, or in its original "no win scenario" version.

Free Enterprise

  • Design & Development: Greg Costikyan with Doug Kaufman and John M. Ford
  • Story: John M. Ford
  • Graphic Design: Stephen Crane and Kevin Wilkins
  • Map Art: Kevin Wilkins
  • Editing: Jeffery L. Briggs

This game pits the USS Enterprise crew against the crew of the Klingon D7 class Cruiser Storm Walker in a two-week-long race to see which group can best service the Glista, a system of seven commerce-heavy planets (apparently, with VERY fickle tastes in supplies), and thus recruit them for the Federation or the Klingon Empire.

The Sherwood Syndrome

  • Design & Development: Greg Costikyan
  • Story & Contributing Design: John M. Ford
  • Development Assistance: Doug Kaufman
  • Graphic Design: Stephen Crane and Kevin Wilkins
  • Map Art: Kevin Wilkins
  • Editing: Jeffery L. Briggs

In this game, the Enterprise crew visits a Prime Directive-protected planet in its "Arthurian age" called Syngreal. A Federation sociologist has betrayed the Prime Directive and elevated a feudal lord to planetary dictator. You must lead the Enterprise crew in a combined mission to (a) rescue the rest of the sociologist's observation party and (b) depose the dictator. You must accomplish both objectives WITHOUT breaking the Prime Directive yourself.